If I make a type 1 3D floor move up and down, for example as a platform, the moving sound appears to the player to come from the control sector and not from the sector actually moving.
Not sure if this is a bug or simply something not yet thought of, but it'd be nice if it worked as expected.
[won't fix] Moving 3D floor sounds come from control sector
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- MartinHowe
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- Graf Zahl
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Sure. That's because the control sector is the one that moves. I'm afraid this is not that easily fixable because the code that moves the sector planes doesn't know anything about attached 3D-floors. Just place the control sector as closely as possible to the lift. I hope it isn't in the middle of a group of sectors that have no one-sided walls.
- MartinHowe
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- Joined: Tue Aug 30, 2005 22:07
- Location: East Suffolk (UK)