Blue blood for cacodemons & green for hellknights/barons

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demoniac
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Blue blood for cacodemons & green for hellknights/barons

Post by demoniac »

I think it would look good. More like the death animations/corpse sprites. To have both the blood particles and the wall decals changed would be awesome.
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Enjay
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Post by Enjay »

You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.
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Graf Zahl
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Post by Graf Zahl »

For historical purposes I won't change the originals. They always bled read and IMO that should be as such in the future as well.
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Alter
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Post by Alter »

What about the flag called "Blue cacoblood" or something like that which is turned in options
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Tormentor667
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Post by Tormentor667 »

alterworldruler wrote:What about the flag called "Blue cacoblood" or something like that which is turned in options
Good idea somehow. It feels better to see Caco's blood blue and Baron's blood green... and well... is there already a custom-blood feature in the DECORATE?
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demoniac
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Post by demoniac »

You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.
I don't want to sound stupid or anything but how do I do this? In the DECORATE documentation for ZDoom I couldn't find any field that specifies blood colour, only a NOBLOOD flag disabling bleeding completely. The blood colour field is mentioned in decaldefs where it says that "in the future" (I suppose that means "by now") the shade value for the decals won't be used but instead the blood colour of the actor causing it. This wouldn't have any effect on the particles though, and all blood decals would be the same colour.
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Graf Zahl
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Post by Graf Zahl »

Blood color is a .96x property. You specify 'Bloodcolor "RR GG BB".
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demoniac
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Post by demoniac »

Ahh, works like a charm :) It doesn't seem to do much for the monsters on level 30 though. Is this the effect Enjay was talking about in his post?
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Graf Zahl
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Post by Graf Zahl »

Yes. The monsters spawned on MAP30 are still the originals.
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demoniac
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Post by demoniac »

Are there any plans for letting us override the default actors or this effect is something we can't work around?

Btw, either way, GZDoom is by far my favorite port. I gave up on the other ones as soon as I discovered it..
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