Blue blood for cacodemons & green for hellknights/barons
Moderator: Graf Zahl
- demoniac
- Posts: 9
- Joined: Mon Jan 16, 2006 11:13
Blue blood for cacodemons & green for hellknights/barons
I think it would look good. More like the death animations/corpse sprites. To have both the blood particles and the wall decals changed would be awesome.
- Enjay
- Developer
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You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.
- Graf Zahl
- GZDoom Developer
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- Tormentor667
- Stronghold Team
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- demoniac
- Posts: 9
- Joined: Mon Jan 16, 2006 11:13
I don't want to sound stupid or anything but how do I do this? In the DECORATE documentation for ZDoom I couldn't find any field that specifies blood colour, only a NOBLOOD flag disabling bleeding completely. The blood colour field is mentioned in decaldefs where it says that "in the future" (I suppose that means "by now") the shade value for the decals won't be used but instead the blood colour of the actor causing it. This wouldn't have any effect on the particles though, and all blood decals would be the same colour.You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.
- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: