[done]Additive translucency for 3d floors.

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solarsnowfall
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[done]Additive translucency for 3d floors.

Post by solarsnowfall »

Additive translucency for 3d floors, much like the third arguement in translucentline(). Seems to me if you can have lines with additive translucency, you shold be able to do the same for 3d floors. I just can't think of a great way to work it in with the current 3d floor arguments...
Last edited by solarsnowfall on Mon Feb 06, 2006 5:15, edited 1 time in total.
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Hobbs
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Post by Hobbs »

While it seems like a good idea I can already see graf saying lines != sectors.
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Post by SlayeR »

It could be another flag (arg3).
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Post by jaquboss »

i would personaly rewrite floors to be regular polygons and no tricks
but u think that changing blendfunc for floor may work with almost everything
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Graf Zahl
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Post by Graf Zahl »

jaquboss wrote:i would personaly rewrite floors to be regular polygons and no tricks

From a programming standpoint that would be great. Bu no tricks == people won't like your engine.
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Post by Graf Zahl »

Added. You can specify additive translucency by adding 64 to the flags argument with the upcoming 1.0.04.
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solarsnowfall
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Post by solarsnowfall »

Oh! A very late "awesome!"
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