[0.9.26] Day of the Acolyte Crash

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Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

[0.9.26] Day of the Acolyte Crash

Post by Deathlike2 »

I'm sorry that I didn't use the latest version, but I suspect the newer version will exhibit this bug as well.

Once transition from Map02 to Map34, there is a chance that GZDoom crashes between flipping the end switch (to end the game of course) and when you quit the game while watching the mini-spoiler sideshow..

I'm also using the latest version of the WAD, but I doubt it has anything to do with the WAD because it crashed with an earlier version of the WAD...

I believe it is some stack/memory problem...
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Graf Zahl
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Post by Graf Zahl »

It is a heap corruption. Which unfortunately means it is hard to find.
Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

Post by Deathlike2 »

This crash seems more likely to occur the longer you are on Map 34. It doesn't seem to happen if you used the console to warp to this level...
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