Have a setting that is "replace hom with blank texture". This would help me make levels without being blinded by HOM and I'll know which places would need texturing. Also, maybe color coding like
Red = floor
green = wall
yellow = 3d object floor
purple = 3d object wall
orange = PolyObject
pink = wall with special.
[won't to]Quick idea for a HOM related setting.
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The only limit to doombuilder's 3d mode is that it doesn't render slopes.
Adding this feature would ruin all the .wad's that use HOM for special effects. Unless this was added as a debug option. Kind of like in doom 3 with showing visportals or how many lights hit a surface.
But I don't really think this would be necessary or worth the trouble to implement.
Adding this feature would ruin all the .wad's that use HOM for special effects. Unless this was added as a debug option. Kind of like in doom 3 with showing visportals or how many lights hit a surface.
But I don't really think this would be necessary or worth the trouble to implement.
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Agreed. Clearing the screen before redrawing would be much better.jaquboss wrote:quake's r_clear ( filling with color to kill homs ) would be nice and hopefuly simple solution
I've noticed varying colors that have been used for r_clear in the past, and I think something bright like magenta or cyan would suffice for some seriously easy hole-spotting. Unfortunately, this will also bring out ALL the "sparkles" caused by mismatched polygons in the GL renderer (HOM hides most of them)
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