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Posted: Wed Oct 12, 2005 2:57
by solarsnowfall
Ok, try the link again, should be taken care of.
Posted: Wed Oct 12, 2005 6:05
by Nuxius
Yep, it works now.
The fog on the floor looks great; too bad it kills my frame rate.
Would be awesome for some kind of spooky dark forest type level. You could have swamps, bogs and the like too.
Posted: Wed Oct 12, 2005 13:12
by Cutmanmike
Okay it looks cool but why is this happening to my sprites?

Posted: Wed Oct 12, 2005 13:33
by BlazingPhoenix
@Solar: you are god!! and not just in decorate.
Posted: Wed Oct 12, 2005 19:37
by solarsnowfall
I'd noticed a similar effect when shooting below the fog level, but never when shooting towards the ceiling. Perhaps this is something that should be brought to Graf's attention.
Posted: Wed Oct 12, 2005 20:13
by Apothem
that's not just in his maps either, it's a general error from Doom, I think I already made a post about it, but you might wanna check just in case.
Posted: Fri Oct 14, 2005 22:32
by killingblair
Wow... That is some good mapping.

Posted: Mon Nov 14, 2005 13:16
by Cutmanmike
Can we have the tunnel map?

Posted: Mon Nov 14, 2005 19:41
by solarsnowfall
When it's ready. Can't say when that'll be. All the screenshots I've posted lately are of the same map. I've been devoting all of my free time to it, but my next job contract starts in two weeks, so that should slow progress a bit.
The biggest pain about that tunnel area was scaling and panning the ceilings to line up, so that you don't get this horrible stretched texture across the top. God that was a pain.