I noticed that the GZDoom git builds are packaged with OpenAL32.dll version 1.20.1 whereas the current official GZDoom distribution uses 1.21.0.
The newer version fixes an audible "pop" that can be heard when certain sounds (such as a line of pickups) are played in close succession.
OpenAL32.dll version
Moderator: Dev Builds Team
- Enjay
- Developer
- Posts: 4724
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Rex Claussen
- Developer
- Posts: 2603
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Re: OpenAL32.dll version
Not that it matters for me (as I'm continuing to use an older build of GZDooM because of hardware limitations), but I'm guessing that the OpanAL v1.21.0 can simply be inserted into the relevant folder to replace v1.20.0, correct?
- Enjay
- Developer
- Posts: 4724
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: OpenAL32.dll version
It can. I've actually been doing that with a test build of the dll that Chris shared over on ZDoom some months ago. (page two of this thread).
GZDoom 4.6 now ships with 1.21.0 so I assume it's just a simple matter of updating the build/packaging process to include the new setup for the git builds.
GZDoom 4.6 now ships with 1.21.0 so I assume it's just a simple matter of updating the build/packaging process to include the new setup for the git builds.