[fixed] rendering issue (slopes +3d floor)
Posted: Sat Jan 21, 2006 17:16
Came across this issue when I used 3d floors over sloped sectors. The wall along the slope has HOM where the 3d floor is. The screenshot and sample .wad can explain it better than I can.
I found it strange that it occurs on one wall, but not the other.
I don't know if it can be fixed or not, but I'm reporting it anyway. If it can't, I can do a simple workaround in the map to deal with it.
I found it strange that it occurs on one wall, but not the other.
I don't know if it can be fixed or not, but I'm reporting it anyway. If it can't, I can do a simple workaround in the map to deal with it.