Came across this issue when I used 3d floors over sloped sectors. The wall along the slope has HOM where the 3d floor is. The screenshot and sample .wad can explain it better than I can.
I found it strange that it occurs on one wall, but not the other.
I don't know if it can be fixed or not, but I'm reporting it anyway. If it can't, I can do a simple workaround in the map to deal with it.
[fixed] rendering issue (slopes +3d floor)
Moderator: Graf Zahl
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[fixed] rendering issue (slopes +3d floor)
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- GZDoom Developer
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Your 3D-floor overlaps with the slope in a way that one end of the linedef is completely visible and the other not at all. That is a problematic construct. When dealing with slopes it is best to make sure that 3D floors neither overlap each other or intersect with the floor or ceiling of the sector.