[fixed] rendering issue (slopes +3d floor)

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

[fixed] rendering issue (slopes +3d floor)

Post by chopkinsca »

Came across this issue when I used 3d floors over sloped sectors. The wall along the slope has HOM where the 3d floor is. The screenshot and sample .wad can explain it better than I can.

I found it strange that it occurs on one wall, but not the other.

I don't know if it can be fixed or not, but I'm reporting it anyway. If it can't, I can do a simple workaround in the map to deal with it.
Attachments
both sides are the same in the editor, but ingame there is a HOM along the wall where the 3d floor is on the left.
both sides are the same in the editor, but ingame there is a HOM along the wall where the 3d floor is on the left.
slopeerror.jpg (19.76 KiB) Viewed 698 times
slope.zip
(597 Bytes) Downloaded 47 times
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Your 3D-floor overlaps with the slope in a way that one end of the linedef is completely visible and the other not at all. That is a problematic construct. When dealing with slopes it is best to make sure that 3D floors neither overlap each other or intersect with the floor or ceiling of the sector.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed.
Locked

Return to “Closed Bugs”