[fixed] Smooth sprite borders screws MD3 drawing order

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Nash
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[fixed] Smooth sprite borders screws MD3 drawing order

Post by Nash »

The new sprite edge smoothing feature somehow screws up my MD3s.

It seems to be that polygons behind are being drawn first.

Also the front polygons disappear. Like as if the polygon has been flipped.

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Graf Zahl
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Post by Graf Zahl »

Models shouldn't be affected by it. It seems I forgot to check for it.
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