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[fixed] Smooth sprite borders screws MD3 drawing order

Posted: Sun Jan 22, 2006 17:28
by Nash
The new sprite edge smoothing feature somehow screws up my MD3s.

It seems to be that polygons behind are being drawn first.

Also the front polygons disappear. Like as if the polygon has been flipped.

Image
Image

Posted: Sun Jan 22, 2006 18:17
by Graf Zahl
Models shouldn't be affected by it. It seems I forgot to check for it.