[fixed] Smooth sprite borders screws MD3 drawing order
Posted: Sun Jan 22, 2006 17:28
The new sprite edge smoothing feature somehow screws up my MD3s.
It seems to be that polygons behind are being drawn first.
Also the front polygons disappear. Like as if the polygon has been flipped.


It seems to be that polygons behind are being drawn first.
Also the front polygons disappear. Like as if the polygon has been flipped.

