Code: Select all
pointlight SHELL
{
color 0.4 0.4 0.0
size 1
}
// Arch Vile Fire (Here for GZDoomers)
flickerlight ARCHFIRE1
{
color 1.0 1.0 0.0
size 24
secondarySize 32
chance 0.3
offset 0 8 0
}
flickerlight ARCHFIRE2
{
color 1.0 1.0 0.0
size 40
secondarySize 48
chance 0.3
offset 0 24 0
}
flickerlight ARCHFIRE3
{
color 1.0 1.0 0.0
size 64
secondarySize 72
chance 0.3
offset 0 32 0
}
flickerlight ARCHFIRE4
{
color 0.8 0.8 0.0
size 64
secondarySize 72
chance 0.3
offset 0 40 0
}
flickerlight ARCHFIRE5
{
color 0.8 0.8 0.0
size 64
secondarySize 72
chance 0.3
offset 0 48 0
}
flickerlight ARCHFIRE6
{
color 0.6 0.6 0.0
size 48
secondarySize 56
chance 0.3
offset 0 64 0
}
flickerlight ARCHFIRE7
{
color 0.4 0.4 0.0
size 32
secondarySize 40
chance 0.3
offset 0 72 0
}
flickerlight ARCHFIRE8
{
color 0.2 0.2 0.0
size 16
secondarySize 24
chance 0.3
offset 0 80 0
}
object BFGBall
{
frame BFS1A { light SHELL }
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}
object IncendFire
{
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}
object IncendDelayFire
{
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}
object IncendDrop
{
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}
//I've had to do Dynamic Lights seperately for 4 objects which have more or less HAVE THE SAME GODDAMN FRAMES!!! //Someone has to change this.
Code: Select all
pointlight SHELL
{
color 0.4 0.4 0.0
size 1
}
// Arch Vile Fire (Here for GZDoomers)
flickerlight ARCHFIRE1
{
color 1.0 1.0 0.0
size 24
secondarySize 32
chance 0.3
offset 0 8 0
}
flickerlight ARCHFIRE2
{
color 1.0 1.0 0.0
size 40
secondarySize 48
chance 0.3
offset 0 24 0
}
flickerlight ARCHFIRE3
{
color 1.0 1.0 0.0
size 64
secondarySize 72
chance 0.3
offset 0 32 0
}
flickerlight ARCHFIRE4
{
color 0.8 0.8 0.0
size 64
secondarySize 72
chance 0.3
offset 0 40 0
}
flickerlight ARCHFIRE5
{
color 0.8 0.8 0.0
size 64
secondarySize 72
chance 0.3
offset 0 48 0
}
flickerlight ARCHFIRE6
{
color 0.6 0.6 0.0
size 48
secondarySize 56
chance 0.3
offset 0 64 0
}
flickerlight ARCHFIRE7
{
color 0.4 0.4 0.0
size 32
secondarySize 40
chance 0.3
offset 0 72 0
}
flickerlight ARCHFIRE8
{
color 0.2 0.2 0.0
size 16
secondarySize 24
chance 0.3
offset 0 80 0
}
object BFGBall IncendFire IncendDelayFire IncendDrop
{
frame BFS1A { light SHELL }
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}
//Lucky I don't have to define this for each of these things sperately or I would end up getting pissed.