[fixed] GZDoom crashes.

Bugs that have been resolved.

Moderator: Graf Zahl

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Sotho Tal Ker
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Joined: Sat Feb 04, 2006 15:09
Location: Berlin
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[fixed] GZDoom crashes.

Post by Sotho Tal Ker »

What i did to produce this crash:
Took the original TNT.WAD (which plays fine) and rebuilt normal and GL nodes with glbsp and the -v5 option to build version 5 of the GL nodes.
After that i used glvis to build visibility data and reject map.
Just after entering the first map (or any map) GZDoom crashes.

Crash report dump is attached, if you need it. :)
Attachments
CrashReport.tar.gz
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Graf Zahl
GZDoom Developer
GZDoom Developer
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Post by Graf Zahl »

Fixed. But why do you build GL nodes for these levels and then v5? The internal node builder is fast enough for these. And the vis-data isn't even used by GZDoom.
Sotho Tal Ker
Posts: 5
Joined: Sat Feb 04, 2006 15:09
Location: Berlin
Contact:

Post by Sotho Tal Ker »

I do it with all my wads :)
Usually i just play around and see how the various tools are doing with different wads and how are source ports doing with these wads changed these tools. :P

And visdata is for use with Vavoom, of course. (But i miss the nice extended HUD from GZDoom in there)

Thanks for fixing it :)
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