[fixed] GZDoom crashes.
Posted: Sat Feb 04, 2006 15:19
What i did to produce this crash:
Took the original TNT.WAD (which plays fine) and rebuilt normal and GL nodes with glbsp and the -v5 option to build version 5 of the GL nodes.
After that i used glvis to build visibility data and reject map.
Just after entering the first map (or any map) GZDoom crashes.
Crash report dump is attached, if you need it.
Took the original TNT.WAD (which plays fine) and rebuilt normal and GL nodes with glbsp and the -v5 option to build version 5 of the GL nodes.
After that i used glvis to build visibility data and reject map.
Just after entering the first map (or any map) GZDoom crashes.
Crash report dump is attached, if you need it.
