Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.
Moderator: wildweasel
Captain Red
Posts: 39 Joined: Sun Oct 02, 2005 12:24
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by Captain Red » Sun Feb 05, 2006 10:20
Snarboo
Posts: 469 Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC
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by Snarboo » Sun Feb 05, 2006 10:33
If I remember correctly, SoF II didn't have an AK-47, but an AK-74. They look very similar, but are slightly different. Still a nice rip though!
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Sun Feb 05, 2006 10:37
The rip is definitely of a 47: the clip colour is the main identifier. (47 is black, 74 is orange/peach)
Snarboo
Posts: 469 Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC
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by Snarboo » Sun Feb 05, 2006 10:44
Scroll down the page a bit. Although it is an AK-74, it doesn't matter what it is in Doom. :)
Last edited by Snarboo on Sun Feb 05, 2006 12:12, edited 1 time in total.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Sun Feb 05, 2006 11:57
There's some odd grey specks on the edges of the gun, but it's a fine rip. It's about time we had a good AK-47.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Sun Feb 05, 2006 17:34
Very nice gun (excluding the 2 white dots at the tip).
Hey, I have an odd request: Do you still have the gun rip with the original hands?
Captain Red
Posts: 39 Joined: Sun Oct 02, 2005 12:24
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by Captain Red » Mon Feb 06, 2006 5:35
Sorry CT, but I only used 4 frames from the actual game to make it, and the hands where in wired places. I guess I could get those 4 frames, but the hand are in wired places (witch I did deliberately so they'd obstruct the gun as little as possible.
DoomRater
Posts: 397 Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
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by DoomRater » Tue Feb 07, 2006 0:18
Beautiful. Now I'ma go off and slap together my inaccuracy code onto it and make it useful for sniping!
Lord Mattus
Posts: 38 Joined: Thu Dec 29, 2005 1:42
Location: At UAC headquarters!
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by Lord Mattus » Tue Feb 07, 2006 1:10
Looks pretty cool & Awsome Captain Red.
Anyways, Would you like to donate it to the WRW (Aka Weapons Resource Wad)?
http://forum.zdoom.org/potato.php?t=6557
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Tue Feb 07, 2006 1:35
Please, restrain from the advertizing of other forum stuffs if possible, even if it is something that many of us know and love.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Tue Feb 07, 2006 1:56
Lord Mattus: I'm sure if Captain Red wanted to submit his weapon to the resource, he would have done so already.
Epoch
Posts: 69 Joined: Sat Nov 05, 2005 14:38
Location: Somewhere
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by Epoch » Fri May 12, 2006 1:11
The link is dead.
Where can I get a copy?
DoomRater
Posts: 397 Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
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by DoomRater » Fri May 26, 2006 2:23
My copy seems to have disappeared! o_o;;
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Fri May 26, 2006 3:42