[fixed]Stretch Intermission Graphic to fit Screen?

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Tormentor667
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[fixed]Stretch Intermission Graphic to fit Screen?

Post by Tormentor667 »

I have an INTERPIC with the size of 640x480 that is tiled in all resolutions larger than that, but it should be stretched to fit the screen just as the TITLEPIC and CREDIT gfx!

Demo:
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Graf Zahl
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Post by Graf Zahl »

I'm having no problems with such pictures and they display perfectly. Are you sure this is GZDoom? ZDoom's intermission code is buggy enough to produce such errors.
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Enjay
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Post by Enjay »

I have a 640x480 interpic and it works at higher resolutions in both GZdoom and Zdoom. In fact, it works in all recent versions of GZdoom as well as Zdoom 2.0.63a, 2.0.98 and 2.0.96x.

[edit]Having now tried the example posted at zdoom.org, I too get the tiling effect when the picture is true-colour. However, if I reduce it to a paletted picture, it works properly. Of course, Zdoom just shoes the true-colour version as the noflat graphic.[/edit]
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Graf Zahl
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Post by Graf Zahl »

There's a bug in the hires texture loading code that gives this texture an incorrect type. I have set up the intermission code to scale images but to tile in-game textures.
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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:I'm having no problems with such pictures and they display perfectly. Are you sure this is GZDoom? ZDoom's intermission code is buggy enough to produce such errors.
I don't think that ZDoom is capable of HighColor gfx's and without that, the bg wouldn't look that beautiful ;) Havent tested this in ZDoom btw.
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Graf Zahl
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Post by Graf Zahl »

Fixed. ZDoom's texture manager was making some false assumptions when loading patches.
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