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[fixed]Stretch Intermission Graphic to fit Screen?

Posted: Mon Feb 06, 2006 17:22
by Tormentor667
I have an INTERPIC with the size of 640x480 that is tiled in all resolutions larger than that, but it should be stretched to fit the screen just as the TITLEPIC and CREDIT gfx!

Demo:
Image

Posted: Mon Feb 06, 2006 17:48
by Graf Zahl
I'm having no problems with such pictures and they display perfectly. Are you sure this is GZDoom? ZDoom's intermission code is buggy enough to produce such errors.

Posted: Mon Feb 06, 2006 18:14
by Enjay
I have a 640x480 interpic and it works at higher resolutions in both GZdoom and Zdoom. In fact, it works in all recent versions of GZdoom as well as Zdoom 2.0.63a, 2.0.98 and 2.0.96x.

[edit]Having now tried the example posted at zdoom.org, I too get the tiling effect when the picture is true-colour. However, if I reduce it to a paletted picture, it works properly. Of course, Zdoom just shoes the true-colour version as the noflat graphic.[/edit]

Posted: Mon Feb 06, 2006 18:34
by Graf Zahl
There's a bug in the hires texture loading code that gives this texture an incorrect type. I have set up the intermission code to scale images but to tile in-game textures.

Posted: Mon Feb 06, 2006 18:55
by Tormentor667
Graf Zahl wrote:I'm having no problems with such pictures and they display perfectly. Are you sure this is GZDoom? ZDoom's intermission code is buggy enough to produce such errors.
I don't think that ZDoom is capable of HighColor gfx's and without that, the bg wouldn't look that beautiful ;) Havent tested this in ZDoom btw.

Posted: Mon Feb 06, 2006 19:20
by Graf Zahl
Fixed. ZDoom's texture manager was making some false assumptions when loading patches.