[no]direct 3d

Moderator: Graf Zahl

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mazdog
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[no]direct 3d

Post by mazdog »

I think gzdoom should be able to use direct 3d also and opengl
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Caligari_87
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Post by Caligari_87 »

It already uses openGL. I'm assuming that Graf hasn't added D3D support for a good reason.

8)
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Graf Zahl
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Post by Graf Zahl »

How about 'Too much work'?

I have spent almost 3 years spread over the last 6 years to get the renderer to the point where it is now and I'd rather invest the time to make better use of modern cards' features rather than supporting fallback solutions for old ones.

You may do the math and get an estimation when you would have a working D3D version.
mazdog
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Post by mazdog »

o.k. nevermind then
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