[no]Change night-vision rendering style

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Caligari_87
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[no]Change night-vision rendering style

Post by Caligari_87 »

Instead of having monsters, projectiles, and pickups glow, make it so only frames tagged as BRIGHT will glow.

This would more closely mimic a true night-vision system, and also make the appearance of things like missiles more consistent, because they wouldn't lose their projectile state when they die.

8)
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Graf Zahl
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Post by Graf Zahl »

No, it will stay as it is. I like it this way.
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Caligari_87
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Post by Caligari_87 »

Could there be an option for both? The current one does get on my nerves a little.

8-)
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Graf Zahl
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Post by Graf Zahl »

Making the screen green without any further enhancement is rather pointless. It turns a powerup item into an obstacle players would hesitate to use in some situations.
When I added this effect I wanted to turn the light-amp into something useful and that included highlighting some objects in the map that are of interest to the player.
Therefore, no, I won't change the current behavior. Remember, you aren't forced to use this and can always go back to Doom's stupid fullbright effect.
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