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[no]Change night-vision rendering style

Posted: Thu Feb 23, 2006 2:14
by Caligari_87
Instead of having monsters, projectiles, and pickups glow, make it so only frames tagged as BRIGHT will glow.

This would more closely mimic a true night-vision system, and also make the appearance of things like missiles more consistent, because they wouldn't lose their projectile state when they die.

8)

Posted: Thu Feb 23, 2006 9:59
by Graf Zahl
No, it will stay as it is. I like it this way.

Posted: Sun Feb 26, 2006 2:03
by Caligari_87
Could there be an option for both? The current one does get on my nerves a little.

8-)

Posted: Sun Feb 26, 2006 10:29
by Graf Zahl
Making the screen green without any further enhancement is rather pointless. It turns a powerup item into an obstacle players would hesitate to use in some situations.
When I added this effect I wanted to turn the light-amp into something useful and that included highlighting some objects in the map that are of interest to the player.
Therefore, no, I won't change the current behavior. Remember, you aren't forced to use this and can always go back to Doom's stupid fullbright effect.