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[RES][G] Duke Nukem Desert Eagle

Posted: Wed Mar 01, 2006 1:36
by Jstanf35
I would put them into individual bitmaps, but you would probably need to edit them before you could import them anyway so I've put them in one big image. There's also no muzzleflash as making one isn't really my forte, but I've tried to make a cool reload based on the one that came with the model :D

Credits:
Model by Stoke, bullet_head, Insulaner, -[Crosshair]- and Ã

Posted: Wed Mar 01, 2006 2:05
by Chronoteeth
My god.

Beautiful.

You shoud do some more. :P

Posted: Wed Mar 01, 2006 3:26
by Snarboo
It could use some work here and there, but it's pretty cool!

Posted: Wed Mar 01, 2006 4:57
by Zeg-Vok
Nice, very nice indeed

Posted: Wed Mar 01, 2006 11:23
by Enjay
Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO. :P

Posted: Wed Mar 01, 2006 12:22
by Jstanf35
Thanks all, glad to see you like it.
Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO.
Heh, I agree with you however I didn't want to make the title of the post too long, but seeing as how there's plenty of room left I'll change it to the full title 8)

Posted: Wed Mar 01, 2006 15:04
by Paul
Wow. That must be the best rip I've ever seen :) Only the clip is a bit too thin..

Posted: Wed Mar 01, 2006 15:19
by Chronoteeth
I think he twists his arm around when he's putting in the clip, like in the last 2 frames.

Posted: Wed Mar 01, 2006 18:15
by DuduKrazy
nice Desert Eagle. but can you rip the same model with the same animations but without the Duke Nukem symbol? can you do it for me, please?

Posted: Wed Mar 01, 2006 19:45
by Jstanf35
Sorry, I can't take the nuke symbol off of the model (However it shouldn't be too hard to take off the Nuke symbol yourself)

Posted: Tue Mar 07, 2006 23:05
by MidoriMan
It's an awesome rip, but something's been bothering me with the reloading sequence. Are there transitionary framesor something similar for reloading?

Posted: Wed Mar 08, 2006 0:53
by Jstanf35
They were difficult to position the doom hands in a way that didn't look silly so I didn't include them. Probably the best way to go about transition between normal and reloading would be to have the gun duck off screen, then rise up again with the first reload frame (crude I know)

Posted: Sat Mar 25, 2006 18:13
by DoomRater
What looks silly is how his right hand is gloved and then suddenly it's his LEFT hand that's gloved. But I've seen pro games do worse so I'm not comlaining much. (anyone remember Haggar's shoulder strap?)

Posted: Sun Mar 26, 2006 4:31
by hitmanx
hey i got rid of the nuke sybol, guys its real easy. You just recoulor whatever it is completly black then make it chorme and additive. Anyone with half life model viewer will know what i'm talking about. sprites up soon!

Posted: Sun Mar 26, 2006 5:21
by hitmanx
ok i dont know how to get good screenshots without having to press print screen :( anyone know? like how did that guy make bf-cdoom. How did he rip those so well.