[RES][G] Duke Nukem Desert Eagle

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Jstanf35
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[RES][G] Duke Nukem Desert Eagle

Post by Jstanf35 »

I would put them into individual bitmaps, but you would probably need to edit them before you could import them anyway so I've put them in one big image. There's also no muzzleflash as making one isn't really my forte, but I've tried to make a cool reload based on the one that came with the model :D

Credits:
Model by Stoke, bullet_head, Insulaner, -[Crosshair]- and Ã
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DNF style Desert Eagle
DNF style Desert Eagle
DNFDeagle.png (32.94 KiB) Viewed 3196 times
Last edited by Jstanf35 on Wed Mar 01, 2006 12:21, edited 1 time in total.
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Chronoteeth
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Post by Chronoteeth »

My god.

Beautiful.

You shoud do some more. :P
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Snarboo
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Post by Snarboo »

It could use some work here and there, but it's pretty cool!
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Zeg-Vok
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Post by Zeg-Vok »

Nice, very nice indeed
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Enjay
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Post by Enjay »

Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO. :P
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Jstanf35
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Post by Jstanf35 »

Thanks all, glad to see you like it.
Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO.
Heh, I agree with you however I didn't want to make the title of the post too long, but seeing as how there's plenty of room left I'll change it to the full title 8)
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Paul
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Post by Paul »

Wow. That must be the best rip I've ever seen :) Only the clip is a bit too thin..
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Chronoteeth
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Post by Chronoteeth »

I think he twists his arm around when he's putting in the clip, like in the last 2 frames.
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DuduKrazy
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Post by DuduKrazy »

nice Desert Eagle. but can you rip the same model with the same animations but without the Duke Nukem symbol? can you do it for me, please?
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Jstanf35
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Post by Jstanf35 »

Sorry, I can't take the nuke symbol off of the model (However it shouldn't be too hard to take off the Nuke symbol yourself)
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MidoriMan
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Post by MidoriMan »

It's an awesome rip, but something's been bothering me with the reloading sequence. Are there transitionary framesor something similar for reloading?
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Jstanf35
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Post by Jstanf35 »

They were difficult to position the doom hands in a way that didn't look silly so I didn't include them. Probably the best way to go about transition between normal and reloading would be to have the gun duck off screen, then rise up again with the first reload frame (crude I know)
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DoomRater
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Post by DoomRater »

What looks silly is how his right hand is gloved and then suddenly it's his LEFT hand that's gloved. But I've seen pro games do worse so I'm not comlaining much. (anyone remember Haggar's shoulder strap?)
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hitmanx
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Post by hitmanx »

hey i got rid of the nuke sybol, guys its real easy. You just recoulor whatever it is completly black then make it chorme and additive. Anyone with half life model viewer will know what i'm talking about. sprites up soon!
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hitmanx
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Post by hitmanx »

ok i dont know how to get good screenshots without having to press print screen :( anyone know? like how did that guy make bf-cdoom. How did he rip those so well.
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