I would put them into individual bitmaps, but you would probably need to edit them before you could import them anyway so I've put them in one big image. There's also no muzzleflash as making one isn't really my forte, but I've tried to make a cool reload based on the one that came with the model
Credits:
Model by Stoke, bullet_head, Insulaner, -[Crosshair]- and Ã
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Last edited by Jstanf35 on Wed Mar 01, 2006 12:21, edited 1 time in total.
Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO.
Heh, I agree with you however I didn't want to make the title of the post too long, but seeing as how there's plenty of room left I'll change it to the full title
They were difficult to position the doom hands in a way that didn't look silly so I didn't include them. Probably the best way to go about transition between normal and reloading would be to have the gun duck off screen, then rise up again with the first reload frame (crude I know)
Location: Programmer's Room, talking to Will Harvey
Postby DoomRater »
What looks silly is how his right hand is gloved and then suddenly it's his LEFT hand that's gloved. But I've seen pro games do worse so I'm not comlaining much. (anyone remember Haggar's shoulder strap?)
hey i got rid of the nuke sybol, guys its real easy. You just recoulor whatever it is completly black then make it chorme and additive. Anyone with half life model viewer will know what i'm talking about. sprites up soon!
ok i dont know how to get good screenshots without having to press print screen anyone know? like how did that guy make bf-cdoom. How did he rip those so well.