GL mode should allow color depth selection

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Eriance
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GL mode should allow color depth selection

Post by Eriance »

Most games has this, like halflife. When in OPEN GL mode, you are allowed to switch the color depth from 16x to 32x and vice versa. My main issue with OPEN gl in GZdoom is that it lags like like hell for a doom game. This shouldn't be my computers problem since I can run Doom3 with relative quality and play Quake 3 and below on maximum quality. I dont get why GZdoom would lag more than those games.

Putting colors on a lower depth should help people with the same problem, or with slower computers run GZdoom better.
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Graf Zahl
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Post by Graf Zahl »

What type of graphics card do you have? 16 bit doesn't make any sense performance wise unless you are stuck with very old cards. On modern cards 16 bit is no longer well optimized and can create serious visual glitches as well.

I am not using 16 bit becasue some essential features (most importantly stencil support) are not available with 16 bit color depth and I need this for several things (e.g. skyboxes, mirrors, stacked sectors, horizons, filling texture gaps) so that switching to 16 bit would cripple the engiine.
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