Code: Select all
ACTOR StormBolt1_1 : HammerMissile
{
DONTHURTSHOOTER
Damage 10
Speed 25
SeeSound ""
DeathSound "FighterHammerExplode"
ExplosionRadius 16
ExplosionDamage 16
States
{
Spawn:
FHFX A 2 bright
FHFX B 2 bright A_PlaySound("FighterHammerContinuous")
FHFX CDEFGH 2 bright
Loop
Death:
FHFX IJ 3 bright
FHFX K 3 bright A_Explode
FHFX LM 3 bright
FHFX N 3
FHFX OPQR 3 bright
Stop
}
}
ACTOR StormBolt1_2 : StormBolt1_1
{
Damage 10
ExplosionRadius 32
ExplosionDamage 32
}
ACTOR StormBolt1_3 : StormBolt1_1
{
Damage 10
ExplosionRadius 48
ExplosionDamage 48
}
ACTOR StormBolt1_4 : StormBolt1_1
{
Damage 10
ExplosionRadius 64
ExplosionDamage 64
}
EDIT: I copied and pasted the explosion sequence and now I get the explosion. The problem now is that it also hurts me, even with DONTHURTSHOOTER set. I still think A_Explode should be heritable.
EDIT: I copied and pasted the DONTHURTSHOOTER also. Are only certain things heritable and others not? I was under the impression that everything was heritable unless redefined for a specific actor. In this case, for leveling up, I'd have to copy and paste entire explosion sequences for many projectiles, which takes up space and makes things more cluttered.