Suggested New Projectile: Blast Force

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Talonos
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Joined: Thu Mar 09, 2006 17:55

Suggested New Projectile: Blast Force

Post by Talonos »

Figured I'd put it here, too, because things happen quicker here, and if it ends up in GZdoom, chances are it will end up in zdoom (And likewise...)

I'd like to recommend a new property for Projectiles: Blastforce. It would define how far back an enemy would be pushed when it is hit.

Why? Well, currently, this property can only be set by changing a property in the weapon's decorate code (I think it's kickback.) This means that it's useless for monsters. I want to make a monster shoot a projectile that deals low damage but knocks the player far away, and I can't figure out how to do that.
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Zeg-Vok
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Post by Zeg-Vok »

You know, I was just hopping on to suggest this myself, that would be a much more efficient way of doing things in DECORATE than the current way it's implimented (I assume anyway)

So for all its worth, you've got my vote :D
Talonos
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Joined: Thu Mar 09, 2006 17:55

Post by Talonos »

I didn't know it was currently implemented.

How?
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Zeg-Vok
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Post by Zeg-Vok »

Implimented as in the weapon.kickback property, thats all I know of it
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DoomRater
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Post by DoomRater »

weapon.kickback is so clipped that in order to really shove anything around it requires hitting an object multiple times with the same force.

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