I'm not sure if this belonged in the bug reports section or here...
Basically, I'm just requesting for TGA transparancy to be supported. (I think this is what is missing.) I'm trying to use the TGA files from Heretic retexturing project (downloaded from Jfiles) in GZDoom, and it seems that some of the textures don't seem to look right.. the most notable one is the spider web image used in E1M1 past the door that requires the yellow key.
Make sure you have a quality download manager. This site seems to have problems having complete downloads in one go.
Cutmanmike wrote:Hmm maybe you should just lock every thread where the bug reporter fails to post the wad they're using in the first post
For a thought, a texturing project is supposed to replace all the textures in the original WAD... in this case, Heretic. I don't think it was that unclear. Besides, I cannot post/link to the original WAD anyways.
SlayeR wrote:Why not use png? PSP saves alpha channels to pngs just fine (only 32bit ones though, but even they are smaller than tga's anyway)
I was expecting the Heretic retexturing pack to use PNG.. but unfortunately that is not the case. In any case, it shouldn't be out of the question to support transparancies on image formats that use said feature.
But 32bit implies an alpha channel: 8 bits for red, 8 for green, 8 for blue and 8 for alpha. I haven't used 7 for ages so I cant remember wether is worked with png+alpha or not. PSP 8 was pretty terrible but 9 and X are nice (well, as long as you get the update for X, the initial version is really buggy).
Do they still do downloadable trial versions of PSP or has the move to Corel mean that it is now only an off the shelf package? I like PSP 7.04 and would consider an upgrade but would also like to try before I buy.