Getting JDUI (and related packs) to work with GZDoom?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Getting JDUI (and related packs) to work with GZDoom?

Post by Deathlike2 » Sun May 21, 2006 18:26

I was kinda wondering how to get this working with GZDoom.. if it is implemented.. where am I supposed to put the textures? If it is not implemented... I guess I'm making this a feature request.

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Post by BlazingPhoenix » Sun May 21, 2006 18:29

All you really have to do is put the textures in a hi_start and a hi_end marker then HIRESTEX them.

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Graf Zahl
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Post by Graf Zahl » Sun May 21, 2006 18:32

If you use HI_START/HI_END you don't need HIRESTEX.

But in this case:

Open a Zip-file, create a directory named HIRES and put all the stuff in there. Then add a line to the Doom.Autoload section in the .ini.


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