If you had some sort of timed event that that needed to interrupt a conversation, it could come in handy. The idea would be that you don't specify any arguments, it would just check if there is any active conversation, and end it.
GetViewPitch()?
How impossible would it be to return a pitch angle from the player's view?
EndConversation()
Moderator: Graf Zahl
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1) (EndConversation) impossible. When a conversation is active the game is halted so there is no way to do it.
2) (GetViewPitch) not particularly hard. But you have to be a little more specific. Pitch is an actor property and due to synchronization issues you can't just get the viewer's pitch because it'd be different for players in a multiplayer game.
2) (GetViewPitch) not particularly hard. But you have to be a little more specific. Pitch is an actor property and due to synchronization issues you can't just get the viewer's pitch because it'd be different for players in a multiplayer game.
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