Having difficulty with hi-res status bar.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Having difficulty with hi-res status bar.

Post by Enjay »

Can the status bar be made hi-res? I think I'm doing everything right. I can make a pistol sprite hi-res but the replacement status bar gets ignored.

The hirestex lump looks like this:

Code: Select all

remap STBAR HRBAR
remap PISGA0 HISGA0
I think all the names are typo free.

I've also used the hi_start hi_end method and got the same results.

The attached is just an investigation/test but it demonstrates my difficulty.

My problem or GZdoom's?
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Graf Zahl
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Post by Graf Zahl »

The status bar graphic gets manipulated by the status bar code so it can't be replaced. It will always use the standard patch. The way the code is working now there isn't much that can be done. It'd have to be completely rewritten.
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Enjay
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Post by Enjay »

Fair enough. I was coming to the conclusion it might be something like that. Ah well, I use alt-hud anyway, I was just trying stuff out. Thanks.
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