I've downloaded the files below,
http://forum.drdteam.org/download.php?id=791
http://grafzahl.drdteam.org/gzdoom/gzdoom-db.zip
but still can't get Doom Builder to compile my script when I use Sector_SetPlaneReflection.
Line 12 in file "script.acs" ...
script.acs:12: Function sector_setplanereflection is used but not defined.
The ACS compiler did not compile your script.
How do I get this working?
Sector_SetPlaneReflection(255, 100, 0); won't compile
Moderator: Graf Zahl
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- Enjay
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I'm not sure if it's in any of those zips, but GZdoom comes with its own zspecial.acs in the main gzdoom distribution. You should drop that into whichever directory your other ACS related files are. For info, the line that you need in zspecials.acs is:
Code: Select all
159:Sector_SetPlaneReflection(3);
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- Cutmanmike
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- Logan MTM
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Still don't working to me!
I did everything mentioned above and nothing! Including the 159:Sector_SetPlaneReflection(3); and 159:Sector_SetPlaneReflection(3),.
The zspecials.acs got a "," and not a ";" as Enjay wrote!
???
I did everything mentioned above and nothing! Including the 159:Sector_SetPlaneReflection(3); and 159:Sector_SetPlaneReflection(3),.
The zspecials.acs got a "," and not a ";" as Enjay wrote!
???
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Enjay
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My apologiesLogan MTM wrote:The zspecials.acs got a "," and not a ";" as Enjay wrote!
159:Sector_SetPlaneReflection(3),
is what my zspecials says. I have no problem compiling scripts using this special. In fact, I just did it.
script 100 OPEN
{
Sector_SetPlaneReflection(6, 32, 0);
Sector_SetPlaneReflection(8, 32, 0);
Sector_SetPlaneReflection(9, 32, 0);
Spawnspot ("TeleGlitterGenerator2", 2, 0, 0);
delay (35);
setfont ("BIGFONT");
Ambientsound ("menu/prompt", 127);
hudmessagebold (s:"Choose a skill setting.";
HUDMSG_FADEOUT, 1, CR_BLUE, 0.5, 0.9, 4.0, 4.0);
}
- Logan MTM
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Well, i'm using the last version of ACC.exe and DBcfg and this is what i've got:


The only way i found out to work with Reflexive Floor is settin as a special LineAction on some line what the player must to cross!


The only way i found out to work with Reflexive Floor is settin as a special LineAction on some line what the player must to cross!
Last edited by Logan MTM on Fri Jun 15, 2007 9:35, edited 1 time in total.
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Graf Zahl
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- Logan MTM
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The GZDoom 1.0.24 come with the zspecials.acs inside of the zip file.
I downloaded the last version of the ACC.exe on ZDoom.org.
The correct directory isn't the DoomBuilder folder?
I downloaded the last version of the ACC.exe on ZDoom.org.
The correct directory isn't the DoomBuilder folder?
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...