[not a bug] Broken Floor Effect
Moderator: Graf Zahl
- J-Dub
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[not a bug] Broken Floor Effect
In Map07 of my ACS Demos project, there is a "falling floor" effect that worked in older gzdooms but is now broken.
- Graf Zahl
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This is the result of a bug fix. You are having a setup that doesn't work properly. Your moving sector has the same floor and ceiling height so any ceiling move down will immediately be blocked by the floor which is at the same height.
It only worked in older versions because the check for a blocked move was incorrect. If you want to move any sector make sure that it is at least one map unit thick. If you want a 3D-floor without any thickness use the flag, not a control sector without height, especially if you want to move it.
It only worked in older versions because the check for a blocked move was incorrect. If you want to move any sector make sure that it is at least one map unit thick. If you want a 3D-floor without any thickness use the flag, not a control sector without height, especially if you want to move it.