Patches scaling

Moderator: Graf Zahl

Devan
Posts: 40
Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

Patches scaling

Post by Devan »

I suggest a very little thing - make the patches who aren't defined in hirestex automatically become the same size as in IWAD. For example, if the M_DOOM in the IWAD is 100x50 and Hires M_DOOM in PWAD is 200x100 automatically define it to 100x50 - as in IWAD
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!

Post by wildweasel »

That would break so many existing wads it's not funny. Look at Icarus: Alien Vanguard - the M_DOOM graphic takes up nearly the whole screen. That wouldn't look very good if it were scaled down to 100x50.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Wildweasel is right about scaling patches
it would break many wads which use larger m_doom patches or even full-screen m_doom patches
scaling them makes them sucks so don't count about this being added!
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!

Post by wildweasel »

Seriously, what's wrong with using a hirestex lump? All you need to do is type just one little line:

Code: Select all

remap m_doom hi_doom
Devan
Posts: 40
Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

Post by Devan »

then i suggest one more feature with this - color depth checking. If the replacement is 8 bit depth, don't resize it. If it is more than 8 bit depth, resize it automatically
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

That's as nonsensical as the original because it is not what most mappers would expect. If you want to have a hires replacement use one of the documented methods to do it. They were added for a reason.
User avatar
Enjay
Developer
Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

Devan wrote:then i suggest one more feature with this - color depth checking. If the replacement is 8 bit depth, don't resize it. If it is more than 8 bit depth, resize it automatically
Why? It's perfectly possible to put a more-than-8-bit image into a WAD that is larger than the original but not want it to scale. It seems silly that a person who didn't want the graphic to change size would then have to be the one to create a lump to make sure it didn't happen.

It's a minimal effort to make a hirestex lump (it must be one of the simplest control lumps). I don't see why a single line of code is causing such a problem.

Return to “Closed Feature Suggestions”