- Navigate hud menus without pesky key binds
- Place hud cursors over special items
- Make a lock-on aiming style ala Metroid Prime
- Control flying objects via mouse input (aim guided rockets)
- Make a simple 3d lens flare effect using translucensy
- Limit the aiming pitch on a weapon specific basis, for weapons with ultra high speed projectiles, or for static turret guns
Get/SetCameraViewPitch(int tid)
Moderator: Graf Zahl
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- Persecution Complex
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Get/SetCameraViewPitch(int tid)
Sorry to repost a feature suggestion, but the last time it made an appearence as on off-shoot to a rather missguided feature suggestion. From the last discussion, it sounded like a relatively simple thing to do. Obviously forcing a camera's view pitch would be less important than being able to monitor it. For one, it would provide a means of having two dimensional input from the mouse for ACS scripts. In theory one could do all kinds of things...
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