How do I make a soundpack?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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disturbedite
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How do I make a soundpack?

Post by disturbedite »

i wanted to modify the sounds in the psxsounds soundpack with better quality rips ripped directly from the cd and not converted or resampled or anything. they're originally wavs @ 16bit 22khz mono. (double the quality of the psx soundpack). but then i read that the doom sound format ony supports 8bit 11khz mono which explains why the sounds in the psx soundpack were at that quality.

is there a way to do this by getting the sounds to play with fmod or some other way?

btw, i spent A LOT of time going through the sounds from the psx versions of doom+doom2+final doom by ripping them with the psound utility. (a great one btw) and then i saw that they played twice as fast so i had to "slow them down" cuz i found out they're downsampled in the psx games. (22khz->11khz) i'd release it if i could get it to work...
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chaoscentral
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Post by chaoscentral »

well FMOD supports pretty much every sound format, so you should be ok, I've gotten it to play 16-Bit 44.1Khz WAVs, so you should be fine
disturbedite
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Post by disturbedite »

i know it does. but how do i get fmod to decode instead of how doom normally does? cuz it won't play the sfx that i replaced.
Last edited by disturbedite on Sun Aug 20, 2006 17:47, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

Then you did something wrong. ZDoom has no problems playing WAVs of high quality without any special preparation.
disturbedite
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Post by disturbedite »

ok then, it does it automatically. but all i did was replace most of the files already in the psx soundpack with the better quality ones and only the older ones would play. i didn't touch anything else. any ideas?
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chaoscentral
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Post by chaoscentral »

did they have the exact same file names?
disturbedite
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Post by disturbedite »

chaoscentral wrote:did they have the exact same file names?
they did indeed.

EDIT: i just remembered something that might be important. i used xwe to replace the files. maybe that was the problem! hopefully thats enough info for someone to make a suggestion...
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wildweasel
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Post by wildweasel »

Try using Entry -> Replace (raw data) if you aren't already.
disturbedite
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Post by disturbedite »

wildweasel wrote:Try using Entry -> Replace (raw data) if you aren't already.
i did use replace, but i don't remember if it was replace raw data. i didn't remember that there are two different "replaces". i'll try that.
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