HOM problem with 3D_LIFT

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
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Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

HOM problem with 3D_LIFT

Post by NeoHippo »

This is an exert from a map I am working on. It's just a 3d_platform moving up and down. However, for about 20 mapunits above the floor it shows a terrible HOM. Would anybody have an answers to eliminate that HOM?
TAtL, tU, aE
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Flame Spawn
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Post by Flame Spawn »

The sector with the 3D floor contained in it and the actual 3D floor dummy have the same tag. That would make both the 3D floor and the sector containing the 3D floor both move the floor and ceiling. Tag the dummy sector to a different tag than the other sector and you should be good.
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NeoHippo
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Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

Works like a charm. Thank you.
TAtL, tU, aE
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Flame Spawn
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Post by Flame Spawn »

Not a problem.
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