Huge Hi-Res Flat
Moderator: Graf Zahl
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
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Huge Hi-Res Flat
I've never figured this one out, how do I make hi-res flats that are larger than 64x64?
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
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Since textures and flats are interchangeable in (G)ZDoom, just define a high res texture and place them on floors/ceilings and they'll work.
To do this in DoomBuilder, open your game's configuration file, look for the "mixtexturesflats" setting and set it to 1.
You have two ways to define high res textures:
1) HIRESTEX lump (broken in current version of GZDoom)
2) TEXTUREx lump (you enter a scale value. XWE and SLumpEd supports this feature, but SLumpEd's is better because it can tell you how large the scaled result texture will be; XWE doesn't)
Or you can just stick in a high res graphic between FF_START and FF_END and (G)ZDoom will automatically scale the graphics to fit the 64 x 64 grid.
To do this in DoomBuilder, open your game's configuration file, look for the "mixtexturesflats" setting and set it to 1.
You have two ways to define high res textures:
1) HIRESTEX lump (broken in current version of GZDoom)
2) TEXTUREx lump (you enter a scale value. XWE and SLumpEd supports this feature, but SLumpEd's is better because it can tell you how large the scaled result texture will be; XWE doesn't)
Or you can just stick in a high res graphic between FF_START and FF_END and (G)ZDoom will automatically scale the graphics to fit the 64 x 64 grid.
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact:
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact: