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Elevator: script works one time with each trigger, then stop
Posted: Mon Oct 02, 2006 0:58
by Syfo-Dyas
I have a 3D elevator in my map that works one time from each trigger, but after that the triggers no longer respond.
I put the player start right before the elevator:
Posted: Mon Oct 02, 2006 1:01
by Syfo-Dyas
Ughh, just noticed that I dropped the player in the dark down stairs. Might want to turn up the brightness a bit to find the trigger, sorry.
P.S. Feel free to IDCLIP yourself beyond the walls and let me know what you think.
It is a reconstruction of Jedi Outcasts's Map 01, or at least it is going to be in the end.
Posted: Mon Oct 02, 2006 4:15
by NeoHippo
Set the linedef to repeatable
Posted: Mon Oct 02, 2006 16:57
by Syfo-Dyas
Ya, I was thinking along those lines, but...
How?
I'm really not used to all these extra options in Doom Hexen mode.
Posted: Mon Oct 02, 2006 22:17
by Shinjanji
By setting the line's flag to repeatable action
Posted: Mon Oct 02, 2006 23:58
by Syfo-Dyas
duhhhh
Thankx.

Posted: Tue Oct 03, 2006 0:14
by Syfo-Dyas
Oh yes, also my elevators are Jerky, anyone know why that would be? They were not jerky 2 days ago.
And...
When you go down the elevator at the enterance, on the left there is a locked up room with a glass window, inside that room are control switches to open the doors.
For some reason I can not USE the switches, they will not respond and I did have them set to USE.
So now I have it set to a walk over trigger which works.
Can someone possibly explain why this would be?
Posted: Tue Oct 03, 2006 2:46
by Shinjanji
Is the Activation type of the lines in question set to "Player Presses Use"?
Posted: Tue Oct 03, 2006 19:34
by Syfo-Dyas
Yes they were. I can change the settings back to how I had them before if you all need that as an example.