Elevator: script works one time with each trigger, then stop

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Syfo-Dyas
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Elevator: script works one time with each trigger, then stop

Post by Syfo-Dyas »

I have a 3D elevator in my map that works one time from each trigger, but after that the triggers no longer respond.

I put the player start right before the elevator:
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Kejim Outpost.rar
Keijim Outpost Map01
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Syfo-Dyas
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Post by Syfo-Dyas »

Ughh, just noticed that I dropped the player in the dark down stairs. Might want to turn up the brightness a bit to find the trigger, sorry. :)

P.S. Feel free to IDCLIP yourself beyond the walls and let me know what you think.

It is a reconstruction of Jedi Outcasts's Map 01, or at least it is going to be in the end.
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NeoHippo
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Post by NeoHippo »

Set the linedef to repeatable
TAtL, tU, aE
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Syfo-Dyas
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Post by Syfo-Dyas »

Ya, I was thinking along those lines, but...


How?


I'm really not used to all these extra options in Doom Hexen mode.
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Shinjanji
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Post by Shinjanji »

By setting the line's flag to repeatable action
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The repeatable action flag
The repeatable action flag
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Syfo-Dyas
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Post by Syfo-Dyas »

duhhhh

Thankx. ;)
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Syfo-Dyas
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Post by Syfo-Dyas »

Oh yes, also my elevators are Jerky, anyone know why that would be? They were not jerky 2 days ago.

And...

When you go down the elevator at the enterance, on the left there is a locked up room with a glass window, inside that room are control switches to open the doors.

For some reason I can not USE the switches, they will not respond and I did have them set to USE.

So now I have it set to a walk over trigger which works.

Can someone possibly explain why this would be?
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Shinjanji
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Post by Shinjanji »

Is the Activation type of the lines in question set to "Player Presses Use"?
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Syfo-Dyas
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Post by Syfo-Dyas »

Yes they were. I can change the settings back to how I had them before if you all need that as an example.
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