I have a 3D elevator in my map that works one time from each trigger, but after that the triggers no longer respond.
I put the player start right before the elevator:
Elevator: script works one time with each trigger, then stop
Moderator: Graf Zahl
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
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Elevator: script works one time with each trigger, then stop
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- Kejim Outpost.rar
- Keijim Outpost Map01
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- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
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Ughh, just noticed that I dropped the player in the dark down stairs. Might want to turn up the brightness a bit to find the trigger, sorry. 
P.S. Feel free to IDCLIP yourself beyond the walls and let me know what you think.
It is a reconstruction of Jedi Outcasts's Map 01, or at least it is going to be in the end.

P.S. Feel free to IDCLIP yourself beyond the walls and let me know what you think.
It is a reconstruction of Jedi Outcasts's Map 01, or at least it is going to be in the end.
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact:
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact:
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact:
Oh yes, also my elevators are Jerky, anyone know why that would be? They were not jerky 2 days ago.
And...
When you go down the elevator at the enterance, on the left there is a locked up room with a glass window, inside that room are control switches to open the doors.
For some reason I can not USE the switches, they will not respond and I did have them set to USE.
So now I have it set to a walk over trigger which works.
Can someone possibly explain why this would be?
And...
When you go down the elevator at the enterance, on the left there is a locked up room with a glass window, inside that room are control switches to open the doors.
For some reason I can not USE the switches, they will not respond and I did have them set to USE.
So now I have it set to a walk over trigger which works.
Can someone possibly explain why this would be?
- Syfo-Dyas
- Posts: 182
- Joined: Sun Oct 09, 2005 21:54
- Location: Ohio
- Contact: