not a bug]Thing impossible to take when inside a small space

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Jive
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not a bug]Thing impossible to take when inside a small space

Post by Jive »

I found a bug, yesssssssss!!!
When a thing is inside a small space with a height of 16 or more, if the surrounding walls are not enough large (less than your own width), you can't take it.
Thus, it's like that voluntary (sometimes), so it should be possible to take it.
Sometimes, it's a thing which was dropped, like ammos after having killed an ennemy, or like the chaingun on the first screenshot.
Attachments
a box of shells impossible to take inside a  small space with a height of 16
a box of shells impossible to take inside a small space with a height of 16
Dark7mpk_Map03_BoxShells.jpg (70.83 KiB) Viewed 1122 times
a chaingun impossible to take inside a  small space with a height of 16
a chaingun impossible to take inside a small space with a height of 16
Dark7mpk_Map04_ChainGun.jpg (19.38 KiB) Viewed 1122 times
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Graf Zahl
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Post by Graf Zahl »

Since your thing is 16 pixels high the player simply doesn't touch it and therefore doesn't pick it up. Sorry, not fixable.
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Alter
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Post by Alter »

Why can't you do change in dehacked patch actor's height?
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Jive
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Post by Jive »

I didn't ask how to fix it and I guess that dehacked is able to fix it.
And I don't want to fix a problem with ONE wad but for all the wads.
Plus, it's impossible to change the width of the player for picking up such a thing without ruining the gameplay (we would be able to pass through latticed doors).
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Enjay
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Post by Enjay »

I thought Graf's explanation meant that the pickup was too short - therefore not sticking out of its hole in the ground enough to touch the player. The best fix, therefore, would not be to change the player width but to increase the height of the items so that they poke out of the holes.
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Jive
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Post by Jive »

Yes, I had exactly the same idea for the items: to give them a different height, with a transparent upper part (at least, for the ammos and the weapons)
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Graf Zahl
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Post by Graf Zahl »

Remember: It's not the sprite height that matters. It's the height specified inside the actor itself. Changing the sprite won't matter at all.
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