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not a bug]Thing impossible to take when inside a small space

Posted: Fri Nov 03, 2006 14:10
by Jive
I found a bug, yesssssssss!!!
When a thing is inside a small space with a height of 16 or more, if the surrounding walls are not enough large (less than your own width), you can't take it.
Thus, it's like that voluntary (sometimes), so it should be possible to take it.
Sometimes, it's a thing which was dropped, like ammos after having killed an ennemy, or like the chaingun on the first screenshot.

Posted: Fri Nov 03, 2006 16:35
by Graf Zahl
Since your thing is 16 pixels high the player simply doesn't touch it and therefore doesn't pick it up. Sorry, not fixable.

Posted: Fri Nov 03, 2006 16:56
by Alter
Why can't you do change in dehacked patch actor's height?

Posted: Sun Nov 05, 2006 6:20
by Jive
I didn't ask how to fix it and I guess that dehacked is able to fix it.
And I don't want to fix a problem with ONE wad but for all the wads.
Plus, it's impossible to change the width of the player for picking up such a thing without ruining the gameplay (we would be able to pass through latticed doors).

Posted: Sun Nov 05, 2006 19:01
by Enjay
I thought Graf's explanation meant that the pickup was too short - therefore not sticking out of its hole in the ground enough to touch the player. The best fix, therefore, would not be to change the player width but to increase the height of the items so that they poke out of the holes.

Posted: Mon Nov 06, 2006 2:36
by Jive
Yes, I had exactly the same idea for the items: to give them a different height, with a transparent upper part (at least, for the ammos and the weapons)

Posted: Mon Nov 06, 2006 8:56
by Graf Zahl
Remember: It's not the sprite height that matters. It's the height specified inside the actor itself. Changing the sprite won't matter at all.