Some HIRESTEX Q's

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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SonicSpinDash
Posts: 8
Joined: Fri Oct 21, 2005 8:12

Some HIRESTEX Q's

Post by SonicSpinDash »

Just a couple questions:

1)Ok when using the old texture format you could import a patch and then scale the patch to different sizes in different textures. What I'm saying is that you could have like a patch "rocka1" and then have two textures that both uses "rocka1" but at different scales. You only import one patch but can make a bunch of different sized textures from it.
My question is, how would you do this with HIRESTEX?
I know you would put:
define rocka1 128 128
to define the new texture at a 128 scale, but how would I be able to use the rocka1 texture at a 64 or 32 scale, etc?

2)When I use hi-res textures that have transparent parts to them (like a big gate texture) GZDOOM seems to lag for a second or two before you can look at the texture in game. This never happened in previous versions so what's up?

Thanks!

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