[Bug?] All blue line on automap in wad "Phocas Island 2

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playerlin
Posts: 62
Joined: Sat Sep 23, 2006 6:28
Location: Taipei county, Taiwan

[Bug?] All blue line on automap in wad "Phocas Island 2

Post by playerlin »

I used GZDoom 1.0.21... (hmm... Where the hell next version GZDoom?! :P )
this wad txt file said it for GZDoom.

This bug happened when I dive in 3D floor-like of "water".
and I toggle automap and get this result.
(Sometimes this bug doesn't happened...)
Attachment is screenshot of bug. (I'm sorry it's a little dark. :( )

<EDIT : This bug happened again when I see the "water"...
added some attachment.>

<2nd EDIT : I forgot listed my PC spec.
AMD Athlon 64 X2 3600+ @ 2.0GHz 1G RAM
GeForce 7300GT 128MB/128bit with ForceWare 91.47
Windows XP SP2 (fully Windows update.)>
Attachments
When I see the 3D-floor &amp;quot;water&amp;quot;....
When I see the 3D-floor &quot;water&quot;....
DOOM0002.jpg (20.57 KiB) Viewed 818 times
When I see the 3D-floor &amp;quot;water&amp;quot;,<br />I toggle Automap and get this result...
When I see the 3D-floor &quot;water&quot;,
I toggle Automap and get this result...
DOOM0001.png (21.45 KiB) Viewed 818 times
Screenshot from &amp;quot;Phocas Island 2&amp;quot; map03 with GZDoom 1.0.21
Screenshot from &quot;Phocas Island 2&quot; map03 with GZDoom 1.0.21
DOOM0000.png (21.29 KiB) Viewed 826 times
Last edited by playerlin on Fri Dec 01, 2006 6:29, edited 2 times in total.
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TheDarkArchon
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Post by TheDarkArchon »

This one will be closed as soon as Graf sees it on the grounds that you've not followed the stickied guidelines
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