1.0.22
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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1.0.22
Even though ZDoom hasn't been updated in 2 months I decided to release a new version to celebrate the new year.
This new version contains all the custom state stuff ZDoom users have been waiting for.
An important note:
Due to the recent rewrite of ZDoom's startup code it is currently not possible to switch the renderer inside the game. I have yet to figure out why it doesn't work anymore. In order to prevent crashes I had to disable the feature for the time being.
This new version contains all the custom state stuff ZDoom users have been waiting for.
An important note:
Due to the recent rewrite of ZDoom's startup code it is currently not possible to switch the renderer inside the game. I have yet to figure out why it doesn't work anymore. In order to prevent crashes I had to disable the feature for the time being.
- Nash
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- Graf Zahl
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- TheDarkArchon
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- Graf Zahl
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- Bouncy
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Well, i'm not pleased at all.
I had to downgrade back to 1.0.21 because 1.0.22 complained about A_CustomMissile. (I had used Random on the angle and it didn't like it)
Then, to make matters worse, when i removed the random and made the angle 0,
it complains about a later part of decorate code, saying sprite names can only be 4 in length.
I check that line..and guess what? it's only 4!
works fine in 1.0.21 without problems, but 1.0.22 hates it.
goddamn it.
I had to downgrade back to 1.0.21 because 1.0.22 complained about A_CustomMissile. (I had used Random on the angle and it didn't like it)
Then, to make matters worse, when i removed the random and made the angle 0,
it complains about a later part of decorate code, saying sprite names can only be 4 in length.
I check that line..and guess what? it's only 4!
works fine in 1.0.21 without problems, but 1.0.22 hates it.
goddamn it.
- wildweasel
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- Bouncy
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checked. nope. all there. and, if there was one missing, wouldn't 1.0.21 complain about that too? only 1.0.22 complains about it.
that, and it doesn't explain the other problem I mentioned. ("it complains about a later part of decorate code, saying sprite names can only be 4 in length.
I check that line..and guess what? it's only 4! ")
I even double checked. ALL the lines have 4 and work properly, not to mention the fact that if this was an actual issue, 1.0.21 would've complained about it too. so why does only 1.0.22 complain about it?
THAT really ticks me off.
that, and it doesn't explain the other problem I mentioned. ("it complains about a later part of decorate code, saying sprite names can only be 4 in length.
I check that line..and guess what? it's only 4! ")
I even double checked. ALL the lines have 4 and work properly, not to mention the fact that if this was an actual issue, 1.0.21 would've complained about it too. so why does only 1.0.22 complain about it?

THAT really ticks me off.

- TheDarkArchon
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- Bouncy
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well, for some reason, my project complains like all hell.
but it's the fact it works in previous versions but not in THIS one that confuses me.
the errors, more specifically
"Script Error, DECORATE line 226:
Unexpected token string constant "-10""
and
"Script Error, Decorate line 227:
Sprite names must be exactly 4 characters"
but it's the fact it works in previous versions but not in THIS one that confuses me.
the errors, more specifically
"Script Error, DECORATE line 226:
Unexpected token string constant "-10""
and
"Script Error, Decorate line 227:
Sprite names must be exactly 4 characters"
- Graf Zahl
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- Bouncy
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True.
This is the state where the coding in question is complained about.
It's basically meant to be an attack that shoots hordes of weak projectiles in random directions.
Code: Select all
Missile:
LITS A 2 A_FaceTarget
LITS E 2 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-10","10"),Random("-10","10"),1)
LITS A 2 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-8","8"),Random("-8","8"),1)
LITS A 1 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-6","6"),Random("-6","6"),1)
LITS A 1 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-4","4"),Random("-4","4"),1)
LITS A 1 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-2","2"),Random("-2","2"),1)
LITS A 1 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,Random("-1","1"),Random("-1","1"),1)
LITS A 1 BRIGHT
LITS E 1 BRIGHT A_CustomMissile("WeakImpBall",24,-18,0,0,1)
LITS A 1 BRIGHT
Goto See
It's basically meant to be an attack that shoots hordes of weak projectiles in random directions.
- Graf Zahl
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