DooM Builder & png format flats

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rex Claussen
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DooM Builder & png format flats

Post by Rex Claussen »

I asked this question several days ago in the DooM Builder forums but I haven't gotten any response, so I thought I'd ask here as GZDooM supports png format. I have a wad with patches and flats in png format. DB allows me to browse the textures, but does not display the flats. Is there an option somewhere that I'm forgetting to turn on? [And yes, I know about the option to browse flats in an external folder, but I'd rather just use the flats in my wad.]

I'm using v1.68 Build 385.
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Alter
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Post by Alter »

Nope DB doesn't support PNG flats correctly, don't bother because codeimp isn't going to upgrade it any SOON
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Rex Claussen
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Post by Rex Claussen »

Alrighty, then. That answers my questions. Thanks, afterworldruler.

EDIT: I figured it out and now almost all the png format flats show up fine. There are a few that seem messed up in DB's image browser, and next I'm going to see how they look in-game.
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