[1.0.22] Bug? or map bug?

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Jive
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Location: Manaus (Amazonia)
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[1.0.22] Bug? or map bug?

Post by Jive »

I'm currently playing "Paranoia", by ReX (aka Gurkha Boy), made on 2000.
Nothing bad until the end of the map04:
"No player 1 start for Map05"
And back to the command line!!!

Thus, there IS a start 1 player!

http://www.doomwadstation.com/idgames/d ... ranoia.zip

Is it because of the script?!?

Code: Select all

//////////////////////////////////////////////////////////////////////
// Script 20: Lowers exit lift										//
//			  Makes elevator shaft darker during descent			//
//			  Exits the level after a 3-second delay				//
//////////////////////////////////////////////////////////////////////

script 20 (void)
{
	Floor_LowerByValue(38,20,512);
	Light_Fade(38,80,70);
	delay(const:35*3);
	Exit_Normal(1);
}
Attachments
save0.zip
you'll have only to click on your "action" button to end the level
(108.27 KiB) Downloaded 86 times
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Graf Zahl
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Post by Graf Zahl »

MAP04 exits to starting point 1 but that isn't present in MAP05. Appearently ZDoom 1.22 which was current when this was released somehow got around this error.

You have 2 choices to fix this:

Either change the script to Exit_Normal(0)

or add a player start to the next map with its first argument set to 1.
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Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
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Post by Jive »

It was, finally, my own conclusion, but I'm glad to have YOUR answer.
Thank you very much!

Exit_Normal(0) worked finely, even with with saved game. I was a bit afraid to have the previous script stored within the saved game...
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