[Ultimate TNT] Looking for GLDEFS help

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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[Ultimate TNT] Looking for GLDEFS help

Post by Tormentor667 »

Dear GZDoomers,
as KDiZD is released now, I am working most of the time I have on my Ultimate Torment & Torture but I'd like to speed up things a bit and thats why I need one of you that is familiar with the GLDEFS lump and the way how to attach gl lights to projectiles, monsters and other objects. I have several new actors in my resource wad that don't have any specifications conc. dynamic lights. I have only the standard lights definition from ZDoomGL (the custom wad for GZDoom) and even these don't fit perfect always as I am also using a custom palette. Before I start to learn this stuff (and it really is time consuming) I'd wanted to ask before if someone could help me with that who is more familiar and faster than I am so I can concentrate on the rest of the project (still much to be done, like mapping for TNT4 and LE).
I'd give you the full resource and everything else would be up to you although I don't think it's that hard if you have already worked with it ;)
Thx in return,
Greets,
Dan
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Logan MTM
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Post by Logan MTM »

Me? ^^
I did all my GLDEFS to the my own project and i really think that funny! 8)
I can do it. You are who kows!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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KeksDose
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Post by KeksDose »

He already has one -,- You're too late Mr Anderson, but maybe he picks you too for a super-uber-secret-no-one-ever-heard-of-this-secret-thingy-thing-of-secrecy
thingy no one ever heard of to be in UTNT. Who knows?
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Tormentor667
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Post by Tormentor667 »

Well, yeah sorry dude but Keksdose already helps me and does a great job by the way ;) Thx though for the offer ;)
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Logan MTM
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Post by Logan MTM »

Cool! ^^
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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