[Ultimate TNT] Looking for GLDEFS help
Posted: Mon Jun 04, 2007 14:29
Dear GZDoomers,
as KDiZD is released now, I am working most of the time I have on my Ultimate Torment & Torture but I'd like to speed up things a bit and thats why I need one of you that is familiar with the GLDEFS lump and the way how to attach gl lights to projectiles, monsters and other objects. I have several new actors in my resource wad that don't have any specifications conc. dynamic lights. I have only the standard lights definition from ZDoomGL (the custom wad for GZDoom) and even these don't fit perfect always as I am also using a custom palette. Before I start to learn this stuff (and it really is time consuming) I'd wanted to ask before if someone could help me with that who is more familiar and faster than I am so I can concentrate on the rest of the project (still much to be done, like mapping for TNT4 and LE).
I'd give you the full resource and everything else would be up to you although I don't think it's that hard if you have already worked with it
Thx in return,
Greets,
Dan
as KDiZD is released now, I am working most of the time I have on my Ultimate Torment & Torture but I'd like to speed up things a bit and thats why I need one of you that is familiar with the GLDEFS lump and the way how to attach gl lights to projectiles, monsters and other objects. I have several new actors in my resource wad that don't have any specifications conc. dynamic lights. I have only the standard lights definition from ZDoomGL (the custom wad for GZDoom) and even these don't fit perfect always as I am also using a custom palette. Before I start to learn this stuff (and it really is time consuming) I'd wanted to ask before if someone could help me with that who is more familiar and faster than I am so I can concentrate on the rest of the project (still much to be done, like mapping for TNT4 and LE).
I'd give you the full resource and everything else would be up to you although I don't think it's that hard if you have already worked with it

Thx in return,
Greets,
Dan